Dark Dealings in the Blackpits | Divinity Original Sin 2 Wiki (2024)


Dark Dealings in the Blackpits

Dark Dealings in the Blackpits | Divinity Original Sin 2 Wiki (1)
Paladin Thom
Location Reaper's Coast
Suggested Level 15
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Dark Dealings in the Blackpits is a Quest in Divinity: Original Sin II. Paladin Thom asks you to investigate the dark dealings in the Blackpits. What will you find?

Important NPCs

  • Paladin Thom Hardwin
  • The Eternal Aetera

Dark Dealings in the BlackpitsObjectives

  1. Visit Paladin Thom and ask how you can help.
  2. Investigate the Blackpits region to find out the White Magisters' motives.
  3. Encounter a White Magister, Jonathan (optional).
  4. Approach the docks.
  5. Save the Black Ring prisoners from being executed by the Magisters (optional).
  6. Find evidence of what the White Magisters have been doing in the excavation site.
  7. Dispatch a war owl to the Paladins.
  8. Help the Paladins survive the ambush.
  9. Speak to Paladin Thom and receive your reward.

Dark Dealings in the Blackpits Walkthrough

At the Paladin Bridgehead Waypoint, Paladin Thom Hardwin will ask you to investigate the white magisters in the Blackpits.

Travel to the Blackpits and past the wooden structure where the "On the Ropes" quest is located. Approach the harbor, and you will see 2 shriekers. You can either use the purge wand to get rid of them, or use source vampirism, which is learnt in the Powerful Awakening quest. Be careful not to approach from the front; teleporting behind them and then sneaking close to use the skill on them works well. Alternatively, you can also run around the back door and teleport each Black Ring prisoner to safety, then engage the magisters in combat.

In any case, enter the harbor and you will see that Magister Reimond andMagister Vorrh are in the harbor, planning to finish off the Black Ring members. When spoken, they will initiate combat, so be prepared (both magisters are level 16). Reimond will also try to flee when low on health. Kill them all; Reimond and Vorrh will grant 40,125XP each, the two silent watchers will grant 20,775XP each, and the two source hounds will grant 2700XP each. Killing Vorrh will also release the Black Ring members from their shackles during the fight, who will help your party. Once the fight concludes, you will gain yet another 26,200XP (20,775XP if on XP rescaled patch). The grand total of XP earned is therefore 153,400XP (147,975XP on XP rescaled patch).

After the magisters have been defeated, you can loot the place and read the notes and letters to learn what happened here. You can also use Spirit Vision and talk to the spirits, or let an elf eat the corpses. Most of all, if the Black Ring prisoners survived, you can talk to them for a little information. Nikor, one of the Black Ring survivors (if he survived), will vouch for you when you reach one of the Black Ring encampments later on in Act III, the Nameless Isle. On the other side of harbor, you may find Quartermistress Annaguarding the entrance to Blackpits mine.

Now, use the war owl whistle and send word to Paladin Thom. You will gain an easy 18,700XP (7500XP on XP rescaled patch).

After you return to the Paladin Checkpoint, you will find the paladins ambushed by a bunch of Shadowcloaks. Kill them all. You will receive 14,450XP per Shadowcloak Spellweaver (there are 2), and 7225XP for each of the rest of the Shadowcloaks (there are 4). This adds up to a total of 57,800XP.

You will also find the sentries, Paladin Nesta, Paladin Johnne and Paladin Lora dead, unfortunately. It appears that Shadowcloaks have killed them. Regardless, speak to Paladin Thom and you will be rewarded with 11,225XP and gold (depending on the sum you requested for your services at the beginning). The quest is now officially complete.

Rewards:

  • 153,400XP total for killing Reimond, Vorrh, 2 Silent Monks, and 2 Source hounds in the harbor fight.
  • Sending word to Paladin Thom with a war owl will net you 7,500XP.
  • 57,800XP total for killing all 6 Shadowcloaks in the ambush.
  • 11,225XP and some gold upon completion of the quest.
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

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