Wild Rift Patch Notes 5.0 (2024)

01-17-2024Game Updates

First new patch of the year and it’s gonna be a big one! Hold on to your hats because we got new items, a new champion, new skins, and a TON of gameplay updates. Welcome to the first patch of the year, Patch 5.0!

AUTHOR

  • Wild Rift Game Design Team

CHAMPION CHANGES

Wild Rift Patch Notes 5.0 (1)

AURELION SOL

The long-awaited Aurelion Sol rework is here! These changes will make sure he can deal more effective damage and crowd control during team fights.

  • Wild Rift Patch Notes 5.0 (2)

    COSMIC CREATOR

    • [Removed] Center of the Universe
    • [New] Cosmic Creator
    • [New] Aurelion Sol's damaging abilities turn enemies into Stardust, which in turn empowers his abilities.
      • (1) Breath of Light: This ability's bursts deal additional magic damage equal to (3% of Stardust stacks)% of the target's maximum Health.
      • (2) Astral Flight: Increases the maximum flight distance by (62.5% of Stardust stacks)%.
      • (3) Singularity: Increases the ability's execution threshold by (2.6% of Stardust stacks)% and its impact area.
      • (4) Falling Star/The Skies Descend: Increases the ability's impact area.

  • Wild Rift Patch Notes 5.0 (3)

    BREATH OF LIGHT

    • [Removed] Starsurge
    • [New] Breath of Light
    • [New] Aurelion Sol breathes starfire for 3.25 seconds, dealing magic damage equal to (0.5 x (the champion level) + 8/11/14/17 + 12% Ability Power) every 0.2 seconds to the first enemy hit and revealing them. 50% of that damage is dealt to nearby enemies. For every second that the breath hits the same target, Aurelion Sol deals a burst of magic damage equal to (15/20/25/30 (increasing at Levels 5, 9, and 13) + 45/55/65/75 + 35% Ability Power + (3% of Stardust stacks)% of the target's maximum Health). If the target is a champion, Aurelion Sol gains 1 stack of Stardust. Damage dealt based on the target's maximum Health is capped at 100 against monsters.
      • Damage ratio to monsters: 40%
      • Aurelion Sol can move slowly while casting Breath of Light.
      • At maximum ability level, Breath of Light's duration is extended infinitely.
      • When Breath of Light is channeled for fewer than 0.25 seconds, it will go into a 1-second cooldown.
    • [HOTFIX]
      • Mana consumption per 0.5s: 10/14/18/22 → 10/12/14/16
      • Damage per 0.2s: 0.5 per level + 8/11/14/17 + 12% Ability Power → 0.5 per level + 11/14/17/20 + 12% Ability Power
      • Burst damage: 15/20/25/30 (increasing at Levels 5, 9, and 13) + 45/55/65/75 + 35% Ability Power + (3% Stardust stacks)% maximum Health → 15/20/25/30 (increasing at Levels 5, 9, and 13) + 55/65/75/85 + 35% Ability Power + (3% Stardust stacks)% maximum Health

  • Wild Rift Patch Notes 5.0 (4)

    ASTRAL FLIGHT

    • [Removed] Celestial Expansion
    • [New] Astral Flight
    • [New] Active: Aurelion Sol flies in a direction. While flying, Breath of Light has no cooldown and its damage increases by 112.5%/115%/117.5%/120%. His flight speed is reduced by 50% if Breath of Light is cast while flying.
      • Recast: Ends the flight early.
      • If a champion is killed within 3 seconds of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.
      • Aurelion Sol's flight speed is 300 + 100% Movement Speed.
    • [HOTFIX]
      • Cooldown: 22/20/18/16s → 18/17/16/15s

  • Wild Rift Patch Notes 5.0 (5)

    SINGULARITY

    • [Removed] Comet of Legend
    • [New] Singularity
    • [New] Aurelion Sol summons a black hole, dealing (2/3.5/5/6.5 + 5% Ability Power) magic damage every 0.2 seconds. The black hole drags enemies toward the center of the black hole for 5 seconds. Enemies in the center die instantly when below (5 + 2.6% of Stardust stacks)% of their maximum Health.
    • As the black hole absorbs Stardust, for every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains a stack of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stacks of Stardust for every champion or epic monster killed; 3 stacks of Stardust for every siege minion or large monster killed; and 2 stacks of Stardust for every minion or small monster killed.
    • [HOTFIX]
      • Damage per 0.2s: 2/3.5/5/6.5 + 5% Ability Power → 4/5.5/7/8.5 + 5% Ability Power

  • Wild Rift Patch Notes 5.0 (6)

    FALLING STAR / THE SKIES DESCEND

    • [Removed] Voice of Light
    • [New] Falling Star/The Skies Descend
    • [New] Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% Ability Power) magic damage and stunning enemies within range for 1 second. For every enemy champion hit, Aurelion Sol gains 8 stacks of Stardust.
    • [New] The Skies Descend: Whenever Aurelion Sol collects 65 stacks of Stardust, the next Falling Star transforms into The Skies Descend. Aurelion Sol rains down cosmic fury on the earth, dealing (187.5/312.5/437.5 + 81.25% Ability Power) magic damage over a larger area and knocking enemies hit Airborne for 1 second. He also emits a huge shockwave at the same time, dealing (150/250/350 + 65% Ability Power) magic damage to enemy champions and epic monsters. All enemies hit are slowed by 50% for 1 second and revealed for 1.5 seconds.

Wild Rift Patch Notes 5.0 (7)

GRAGAS

  • Wild Rift Patch Notes 5.0 (8)

    Body Slam

    • When Gragas dashes using Body Slam, he can also cast Barrel Roll.

Wild Rift Patch Notes 5.0 (9)

LEE SIN

  • Wild Rift Patch Notes 5.0 (10)

    Dragon's Rage

    • [Removed] Launches a powerful roundhouse kick at an enemy champion, dealing (200/425/650 + 200% bonus Attack Damage) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take (200/425/650 + 200% bonus Attack Damage) physical damage, and bonus physical damage equal to 12/15/18% of the target's bonus Health.
    • [New] Launches a powerful roundhouse kick at an enemy champion, dealing (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health) physical damage and knocking them back. Enemies the target collides with along the way are knocked Airborne for 1 second and take physical damage equal to (100/300/500 + 200% bonus Attack Damage + 10/13/16% of the target's maximum Health). Damage dealt to monsters is capped at 800.

Wild Rift Patch Notes 5.0 (11)

ZYRA

Zyra’s plants have run rampant on the Rift. We've nerfed the duration of Zyra's crowd control abilities and adjusted the power of her plants. Let’s call it spring cleaning!

  • Wild Rift Patch Notes 5.0 (12)

    GARDEN OF THORNS

    • Active duration of a Thorn Spitter: 8s → 6s
    • Health of a Thorn Spitter: (40~628) + 10% Ability Power → (20~260) + 35% Ability Power

  • Wild Rift Patch Notes 5.0 (13)

    GRASPING ROOTS

    • Rooting duration: 1.25/1.5/1.75/2s → 1/1.25/1.5/1.75s

  • Wild Rift Patch Notes 5.0 (14)

    STRANGLETHORNS

    • Area of Effect: 500 → 430

INCREASED ATTACK RANGE

CLICK TO EXPAND

BLITZCRANK

(3) Power Fist

  • 200 → 225

CAMILLE

(1) Precision Protocol

  • 200 → 225

JAX

(2) Empower

  • 200 → 225

NASUS

(1) Siphoning Strike

  • 200 → 225

NAUTILUS

(2) Titan's Wrath

  • 200 → 225

SHYVANA

(1) Twin Bite

  • 200 → 225

VI

(3) Excessive Force

  • 200 → 225

VOLIBEAR

(1) Thundering Smash

  • 200 → 225

WUKONG

(1) Golden Staff

  • 175 → 200

XIN ZHAO

(1) Three Talon Strike

  • 200 → 225
  • Wild Rift Patch Notes 5.0 (15)

    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.

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