Wild Rift Patch Notes 5.0c - Wild Rift Patch Notes - RiotWatch (2024)

Welcome to Patch 5.0c!

Time flies! Look at that, we are on the last patch of 5.0! We got not one, not two but three events for you this patch! As well as a new champion, some new skins, and of course, our regularly scheduled balance changes. Welcome to patch 5.0c.

Reminder: content will be released throughout the patch.

NEW

NEW CHAMPIONS

KINDRED, THE ETERNAL HUNTER

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

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Kindred will be released on March 29 at 00:01 UTC

EVENTS

NAUTILUS PASS

Wards on the streets are saying there’s a new Warden in town! Play through missions and earn rewards!

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The Nautilus Pass event begins March 21 at 00:01 UTC

KINDRED’S TRIVIA

Spoiler alert, Kindred is coming out this patch! (It’s still a spoiler if you skipped the previous section.) Show off your knowledge and earn rewards!

The Kindred’s Trivia event begins March 29 at 00:01 UTC

NAME THAT CHAMPION

Kindred is tumbling through the Rift, and trailing behind them is a new champion! Careful now, don’t get too close or you might get poked. You can earn guesses through completing missions, and if you guess correctly, there’s a big prize waiting!

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The Name That Champion event begins March 29 at 00:01 UTC

CHAMPION CHANGES

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KINDRED

[HOTFIX] Kindred has tumbled onto the Rift and been delivering death in both Lanes and Jungle alike, dominating in games. We’re dialing back their early damage so their opponents are able to fight back.

  • Base Stats

    • Base Attack Damage: 70 → 66
    • Base Armor: 40 → 37
    • Base Health: 630 → 600
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    DANCE OF ARROWS

    • Damage: 65/90/115/140 + 70% bonus Attack Damage → 50/75/100/125 + 70% bonus Attack Damage
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    MOUNTING DREAD

    • Damage of Wolf’s Pounce: 80/105/130/155 + 70% bonus Attack Damage + target (8 + 1* stack(s) of Mark of the Kindred) % missing Health → 80/105/130/155 + 70% bonus Attack Damage + target(8+0.5* stack(s) of Mark of the Kindred) % missing Health
    • Damage of Wolf’s Pounce on target with low health:80/105/130/155+70% bonus Attack Damage + target (12+1.5* stack(s) of Mark of the Kindred) % missing Health → 80/105/130/155 + 70% bonus Attack Damage + target (12+0.75* stack(s) of Mark of the Kindred) % missing Health

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BRAUM

We’re buffing Braum’s damage so he can protect his team better both in the early game, as well as in teamfights later on. Now when he shouts, “stand behind me!” You can trust he will stay there.

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GRAVES

Graves hasn’t been measuring up against other Junglers, especially when he falls behind in items. We’re tweaking some numbers around so he can keep up.

  • Base Stats

    • Base Attack Damage: 64 → 66
    • Base Health: 570 → 630

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JAYCE

Jayce hasn’t been as impactful in the later stages of the game like we hoped. These changes will improve his survivability so he can hammer through more teamfights.

  • Base Stats

    • Base Mana: 345 → 420
    • Base Health per level: 112 → 120
    • Base Armor per level: 4.3 → 5
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    TO THE SKIES! / SHOCK BLAST

    • Shock Blast Cooldown: 8s → 7.5s

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KENNEN

His AOE damage has been through the roof lately. We’re adjusting the numbers to make sure he’s consistent with his opponents.

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    LIGHTNING RUSH

    • Bonus Movement Speed: 110% → 100%
    • Damage: 70/125/180/235 + 70% Ability Power → 60/110/160/210 + 70% Ability Power
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    SLICING MAELSTROM

    • Damage per 0.5s: 30/60/90 + 15% Ability Power → 20/55/90 + 13% Ability Power

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LEE SIN

Lee Sin is able to gain advantages early and deal massive amounts of damage to his enemies. These changes will give his opponents a chance to catch their breath.

  • Base Stats

    • Base Health: 650 → 630
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    Dragon's Rage

    • Damage: 100/300/500 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health → 100/250/400 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health

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MORGANA

We’ve buffed Morgana’s ability to protect her teammates so she can shine both as a damage dealer and a support. We are also tweaking her damage to monsters so she’s more in-line with other Junglers.

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    TORMENTED SHADOW

    • Damage to monsters: 225% → 195%
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    BLACK SHIELD

    • Duration: 4s → 5s

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NAUTILUS

Nautilus hasn’t been as tanky as he should be. These changes will let him soak up all the damage he needs to for his carries to shine.

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    TITAN'S WRATH

    • Shield value: 55/65/75/85 + 11/12/13/14% maximum Health → 55/65/75/85 + 12/13/14/15% maximum Health
    • Damage: 40/50/60/70 + 40% Ability Power → 50/60/70/80 + 40% Ability Power

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SERAPHINE

Our blossoming popstar could use some more limelight. These changes will help her reach the stardom she deserves late games!

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    SURROUND SOUND

    • Cooldown: 23/20/17/14s → 22/19/16/13s
    • Bonus Movement Speed: full level 20% → 20/22.5/25/27.5%
    • Shield: 60/80/100/120 + 40% Ability Power → 60/90/120/150 + 35% Ability Power
    • Healing: 6.5% + 0.01% Ability Power→ 7.5% + 0.01% Ability Power

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SYNDRA

We are toning down Syndra’s damage so she’s not overpowering the other mages in-game. She is still going to be a strong late game carry, but not unreasonable to deal with.

  • Base Stats

    • Ability Power increases when gaining 120 Splinters of Wrath: 15% → 12%
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    FORCE OF WILL

    • Cooldown: 11/10/9/8s → 12/11/10/9
    • Damage: 60/105/150/195 + 55% Ability Power → 60/100/140/180 + 45% Ability Power

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TALON

Our newest Noxian assassin has been clearing the Jungle real fast so we’re nerfing his damage to monsters. We’ve also noticed he’s pretty slow vaulting over walls which is subpar for an assassin of his caliber. Now he’ll be able to go through terrain more flexibly.

  • Base Stats

    • Damage to monsters: 120% → 90%
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    ASSASSIN'S PATH

    • Increase Talon’s speed of vaulting over terrains and turrets by 10%

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VOLIBEAR

Who told him he can disable the Nexus?!

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    STORMBRINGER

    • Disable no longer applies to enemy Nexus.

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WUKONG

The Monkey King is getting his highly anticipated rework this patch! Now he should be able to survive longer in teamfights, deal more damage, and have more room for outplays.

  • Base Stats

    • Base Health Regen: 9 → 12
  • Base Stats

    • [Removed] Crushing Blow: Attacks apply marks on the target and deal bonus damage from each stack, maximum to 5 stacks.
    • [New] Stone Skin: Wukong gains stacks of Stone Skin when he attacks enemy champions with base attacks and abilities. Each stack grants him 10 -18 armor and 1.5% max health regeneration every 5s, up to 3 stacks.
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    GOLDEN STAFF

    • [Removed] Health Regen.
    • [New] Passive: Golden Staff adds an empowering effect on Wukong’s base attacks every 12s. Takedowns will reduce Golden Staff’s passive Cooldown by 2s. The Cooldown of the passive will be reduced by 2s per level, and killing enemy champions will refresh the Cooldown.
    • Damage of empowered base attack: 40/60/80/100 + 35/40/45/50% Attack Damage → 50/70/90/110 + 35/40/45/50% Attack Damage
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    WARRIOR TRICKSTER

    • [New] Now the clone can move with the joystick control and can mimic (3) Nimbus Strike to dash.
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    NIMBUS STRIKE

    • [Removed] Multiple dashes to the same target.
    • Damage: 60/95/130/165 + 80% bonus Attack Damage → 80/120/160/200 + 80% bonus Attack Damage
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    CYCLONE

    • Damage: 220% Attack Damage + 8/12/16% target maximum Health → 220% Attack Damage + 10/14/18% target maximum Health

    Wukong rework will be live on March 21 at 00:01 UTC

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YUUMI

Yuumi has been protecting her best friends a little too well. These changes will make sure she’s measuring up against her opponents and allows players to have more decision making power when it comes to her abilities.

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    YOU AND ME!

    • Adaptive power: (8/14/20/26 + (5 + 0.25 per level)% bonus Attack Damage) or (16/28/40/52 + (5 + 0.25 per level)% Ability Power) → (8/14/20/26 + (2+ 0.15 per level)% bonus Attack Damage) or (16/28/40/52 + (2 + 0.15 per level)% Ability Power)
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    FINAL CHAPTER

    • Cooldown: 75/65/55s → 85/75/65s
    • Root Duration: 1.75s → 1.5s

GAMEPLAY CHANGES

ITEMS

BERSERKER’S GREAVES

We’re buffing the cost efficiency of Berserker’s Greaves to make it a great option for champions that rely on attacks.

Base Stats

  • Attack Damage: 18 → 20
  • Attack speed: 30% → 35%

DIVINE SUNDERER

Divine Sunderer hasn’t been offering players the best value for their gold compared to other items. We are adjusting its price and stats to make it consistent with other items.

Base Stats

  • Full price: 3450g → 3400g
  • Maximum Health: 400 → 425

GARGOYLE

We’re buffing Gargoyle’s active so tanks can effectively use the shield in fights. We’re also changing the damage reduction to disappear when the shield is broken.

Stoneplate

  • Gain a shield absorbs damage of (20% → 25%) of maximum Health, decaying in 4s (75s Cooldown → 60s Cooldown)
  • [New] If the shield breaks early, damage reduction will end.

SPEAR OF SHOJIN

Spear of Shojin hasn’t been having a great performance in the early game. We’re buffing its power in lane, while making sure it’s not overpowered for teamfights.

Dragon Awakening

  • Increases Ability Haste of basic abilities by 25% for (8s → 10s) after casting an Ultimate, and grants (30% → 25%) bonus Movement Speed that decays over 3s. Scoring a takedown within (8s → 10s) refreshes the ability's duration. (20s Cooldown)

[New] Rising Dragon

  • +5% Movement Speed

STORMRAZOR

Stormrazor has been getting outshined by its fellow marksman items. We’re buffing its passive to make it a more valuable pick up again.

Paralyze

  • Energized Attacks gain (50 - 120 → 65 - 135) bonus magic damage and slow enemies by 75% for (0.5s → 0.75s)

TRINITY FORCE

Trinity Force’s passive’s name has been changed so it no longer shares the same name as the one Black Cleaver has.

Rage → Valor


RUNE CHANGES

CONTRACTION: HEXTECH FLASHTRAPTION

The channeling time has been optimized for when it’s been less than 1s.

  • [New] When channeled for less than 1s, you will dash the distance as if you channeled for 1s.

CONTRAPTION: ITEM CRAFTING

Item crafting has been too expensive to use, so it’s been sitting unpicked, gathering dust. To make it a more appealing pick-up, we are adjusting the amount of gold needed to purchase an item outside.

Passive

  • Generate a stack every 180 seconds. You can buy items outside the fountain, which costs 1 stack and an additional (150 → 50) Gold

SKINS

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Warden Nautilus

Releasing March 21 @ 00:01 UTC

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Warring Kingdoms Jarvan IV Mythic Chroma

Releasing March 21 @ 00:01 UTC

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Woof and Lamb Kindred

Releasing March 29 @ 00:01 UTC

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Pajama Guardian Cosplay Urgot

Releasing March 29 @ 00:01 UTC

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Battle Academia Jayce

Releasing April 3 @ 00:01 UTC

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Battle Academia Caitlyn

Releasing April 3 @ 00:01 UTC

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    Wild Rift Game Design Team

    The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.

Wild Rift Patch Notes 5.0c - Wild Rift Patch Notes - RiotWatch (2024)
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